craps · 8 min read

The Only Craps Bets Worth Making (Sorted by House Edge)

A craps table offers 40+ bets. Three of them are worth your money. The rest range from slow bleed to active arson. Here's the full sorted list.

A craps table is the most chaotic-looking layout in the casino. Forty-plus bets, half of them with names that don't describe what they do (Big 6? Hardway? Yo?). The stickman is calling action while three dealers settle bets, and a new player has no idea which of those squares is friendly and which is a money fire.

The truth is simpler than the layout suggests. The bets you want fit on a single index card. Everything else is the casino's profit center. This article ranks every common craps bet by house edge — from the 0.00% bet most players skip, to the 16.67% bets the stickman pushes hardest.

All edges below assume a standard fair die. Numbers come from the actual probability tree, not from a casino marketing sheet. The TableSharp /reference/craps page has the full table.

The 0.00% bet most players skip: free odds

Behind every Pass Line bet, after a point is established, you can place an additional wager called the odds bet. The casino pays this bet at the true mathematical odds — 2:1 on points of 4 or 10, 3:2 on 5 or 9, 6:5 on 6 or 8. There is no house edge on the odds bet. None. The casino offers it as a loss leader to encourage you to play more total action.

The catch: you can only take odds after you've already made a Pass Line bet (1.41% edge), so the combined edge is a blended average. Taking 3-4-5 times odds drops the combined house edge from 1.41% to about 0.37% per dollar wagered. Taking 100x odds (rare; some downtown Vegas casinos) takes it to 0.02%.

Pass Line: 1.41% — your anchor

The Pass Line is the bet you make at the start of every shooter's roll. Win on come-out 7 or 11, lose on 2/3/12, otherwise the number rolled becomes your point and you win if it rolls again before a 7.

Pass is the social bet. Everyone at the table is rooting for the shooter. You should make this bet, take maximum odds behind it, and consider that your whole craps strategy.

Don't Pass: 1.36% — slightly better, socially awkward

The mirror image of Pass. You lose on come-out 7 or 11, push on 12, win on 2/3, and otherwise win if a 7 rolls before the point. The push on 12 (instead of a win) is where the casino's 0.05% edge advantage over Pass comes from.

The 0.05% edge improvement is real but tiny. Across a thousand $25 Pass-vs-Don't-Pass decisions — $25,000 in action — Don't Pass saves you about $12.50 in expectation. Most players make Pass instead because the table cheers when the shooter rolls a point, and you'd be cheering against the room. Take Don't Pass if you don't mind playing against the table.

Place 6 and 8: 1.52% — the quiet worker

Once a point is established, you can Place the 6 or the 8 separately, paying 7:6 if it rolls before the next 7. House edge is 1.52% — slightly worse than Pass but in the same general neighborhood, and these bets are working immediately (no come-out roll wait).

If you want more bets working without raising your overall edge much, Place 6 and 8 are the right pick. Place 4/10 are 6.67% (terrible), Place 5/9 are 4.00% (also terrible). Stick to 6 and 8.

The 3-4-5 odds sweet spot

Almost every Vegas Strip casino offers 3-4-5 times odds: 3x on points of 4 or 10, 4x on 5 or 9, 5x on 6 or 8. This is not random. It's designed so that no matter which point you have, taking max odds wins you exactly 6 units when it hits. The casino does it for accounting simplicity; you do it because it gives you the lowest combined house edge available on a normal Strip table — about 0.37% per dollar wagered.

Always take max odds. A $5 Pass Line bet with $25 in 3-4-5 odds behind it costs you about 11 cents per resolved decision in expected value. The same total wager ($30) on the Field every roll costs $1.67. Same money, fifteen times the bleed.

Where the edge climbs to 5%: Field, Big 6/8, Hardways

Now we leave the friendly part of the layout. These bets look like the rest, but their math is meaningfully worse.

The Hardways are stickman bets — he announces them, he places them, he gets tipped when they hit. The atmospherics make them feel social and fun. They are not.

The 16.67% trap: Any 7, Hop bets, Yo

The proposition bets in the middle of the layout are the worst bets in the casino, full stop. Worse than Caribbean Stud's side bets, worse than slot machines.

The stickman makes more tips on prop bets than any other category. Every time he announces 'C and E, anyone?', you're hearing a 11.11% edge bet sold as fun. It's not fun. It's the casino's highest-margin product.

A one-page cheat card

Memorize this list and you can ignore 90% of the table:

  1. Pass Line (1.41%) — make this every shooter
  2. Free odds (0.00%) — take max odds behind every Pass bet
  3. Place 6 and 8 (1.52%) — if you want more action working
  4. Don't Pass (1.36%) — if you can stand cheering against the table
  5. Everything else — don't make it

That's the entire correct strategy. Five bets. The other 35 squares on the layout exist because the casino needs them to extract a 4-17% edge from players who don't know which is which.

Drill this on the TableSharp craps trainer at /train/craps. It tracks your bankroll across rolls and shows the live house-edge math for every bet you make, so the cost of the prop bets is visible the moment you make one.

Drill in the trainer

Craps Trainer

Published 2026-05-22. Last updated 2026-05-22. Spot an error?